- Overview
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Barbary States will only provide military services to Muslim Civilization. However, non-Military Techs will be provided to all civilizations.
- Units
- Barbary Pistol Man
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Only available to Muslim Civilization . A fast running unit capable of turning falling European soldiers into slaves. There is a 15% chance to turn fallen European Infantry into war-captive slaves. "War-Captive Slaves" are injured units, i.e. they will die automatically after few minutes.
- Barbary Corsair (Mercenary)
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The same unit already exiting in AOE III . The unit will be enabled once you ally with Barbary States. The Barbary Corsair will be trainable from your barracks not just saloon (Only available to Muslim Civilization).
- Techs
- Arab Slave Trade (Muslim Civilizations only)
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Get 2 White Slaves for cheap prices.
- Arab Market of African Slavery (Muslim Civilizations only) (European Civilizations only)
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Human trafficking in Arab World will contribute to the Transatlantic Slave Trade. Get 2 African Slaves for cheap prices.
- Upgrade All Outlaws to Guard Level (Available to All)
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Upgrades all outlaws to upgrade "Guard Level" at age IV.
- Advanced Piracy (Available to All)
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Lowers population cost for all outlaw-type mercenary units by 2 less pop.
- Professional Piracy (Available to All)
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Further decrease in population cost for all outlaw-type mercenary units by 1 less pop.
- Musket Trade (Asians, African & Natives only)
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Lower train time of all gunpowder units by 10%..
- Enable Outlaws for Natives (Natives Only)
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Allows you to build saloon so natives are able to train outlaw mercenaries.
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